The basics of VisTitle

Vistitle Basics part 1: Templates and Mini Vistitle

VisTitle is the best animated titling program for use with Grass Valley EDIUS. In the first part of our look at the basics of using VisTitle we show the simplest way to create a title using the templates in EDIUS, and then how to use the mini interface to change the words and customise the title.

We have split the tutorial into 9 chapters so if you need to look up how to do a particular features it is easy to find.

VisTitle basics part 2: The interface

Creating a title from scratch using the full VisTitle interface.  Here we explain all the basic parts of the main VisTitle interface.

 

Part 3: Design your text

Now we add some text and design a look. VisTitle gives you all the tools you need to make elegant titles

VisTitle Basics part 4: Basic animation

In this chapter we make the text move by adding basic animation to VisTitle.  It is very similar to making animation using EDIUS’ layouter and many other compositing programs.

VisTitle Basics Part 5: Areas

We use areas in VisTitle to split the title into sections for animation. Add an area and tick the box and suddenly your text types on screen without any major effort.  Or add an animation in the area and text flies in character by character.

VisTitle Basics part 6: Using preset effects

Having designed some text we want to add some effects to it.  The simplest way is to use some of the preset VisTitle effects.

VisTitle basics part 7: Adding graphics

Having added some text in VisTitle we now add a simple box behind the text, make it semi transparent and add an animation.

VisTitle basics Part 8: VisTitle’s 3D Particle plug-in

In this section we will add some particle effects using Vistitle’s 3D particle plug-in.

VisTitle basics 9: Customising the particles

In the final part of our basic VisTitle tutorial we customize the particles created in part 8.  This is not an in-depth look at the particle plug-in, just a simple introduction to explain some of the basics.